In the spring of 1998, Koichi Sakakibara transfers to Yomiyama North Middle School. In class, he develops a sense of unease as he notices that the people around him act like they’re walking on eggshells, and students and teachers alike seem frightened. As a chain of horrific deaths begin to unfold around him, he comes to discover that he has been placed in the cursed Class 3 in which the student body head count is always one more than expected. Class 3 is haunted by a vengeful spirit responsible for gruesome deaths in an effort to satisfy its spite. To stop the vicious cycle gripping his new school, Koichi decides to get to the bottom of the curse, but is he prepared for the horror that lies ahead…?
Outside a peaceful town in central Maine, a monster is waiting. Cujo is a two-hundred-pound Saint Bernard, the best friend Brett Camber has ever had. One day, Cujo chases a rabbit into a cave inhabited by sick bats and emerges as something new altogether.
Meanwhile, Vic and Donna Trenton, and their young son Tad, move to Maine. They are seeking peace and quiet, but life in this small town is not what it seems. As Tad tries to fend off the terror that comes to him at night from his bedroom closet, and as Vic and Donna face their own nightmare of a marriage on the rocks, there is no way they can know that a monster, infinitely sinister, waits in the daylight.
Something peculiar is happening. While the city is enduring a heat wave, people are finding that their electric appliances won’t stay switched off. And everyone has a blinding headache. Then the terrible news breaks – in the city morgue, the newly dead are waking.
Across the city, grieving families find themselves able to see their loved ones one last time. But are these creatures really them? How long can this last? And what deadly price will they have to pay for the chance to see their spouses and children just one more time?
Ten years ago, college student Quincy Carpenter went on vacation with five friends and came back alone, the only survivor of a horror movie–scale massacre. In an instant, she became a member of a club no one wants to belong to—a group of similar survivors known in the press as the Final Girls. Lisa, who lost nine sorority sisters to a college dropout’s knife; Sam, who went up against the Sack Man during her shift at the Nightlight Inn; and now Quincy, who ran bleeding through the woods to escape Pine Cottage and the man she refers to only as Him. The three girls are all attempting to put their nightmares behind them and, with that, one another. Despite the media’s attempts, they never meet. Quincy’s memory won’t even allow her to recall the events of that night; the past is in the past.
That is until Lisa, the first Final Girl, is found dead in her bathtub, wrists slit; and Sam, the second, appears on Quincy’s doorstep. Blowing through Quincy’s life like a whirlwind, Sam seems intent on making Quincy relive the past, with increasingly dire consequences, all of which makes Quincy question why Sam is really seeking her out. And when new details about Lisa’s death come to light, Quincy’s life becomes a race against time as she tries to unravel Sam’s truths from her lies, evade the police and hungry reporters, and, most crucially, remember what really happened at Pine Cottage, before what was started ten years ago is finished.
Allison Hewitt and her five colleagues at the Brooks and Peabody Bookstore are trapped together when the zombie outbreak hits. Allison reaches out for help through her blog, writing on her laptop and utilizing the military’s emergency wireless network (SNET). It may also be her only chance to reach her mother. But as the reality of their situation sinks in, Allison’s blog becomes a harrowing account of her edge-of-the-seat adventures (with some witty sarcasm thrown in) as she and her companions fight their way through ravenous zombies and sometimes even more dangerous humans.
At West Point Academy in 1830, the calm of an October evening is shattered by the discovery of a young cadet’s body swinging from a rope. The next morning, an even greater horror comes to light. Someone has removed the dead man’s heart. Augustus Landor—who acquired some renown in his years as a New York City police detective—is called in to discreetly investigate. It’s a baffling case Landor must pursue in secret, for the scandal could do irreparable damage to the fledgling institution. But he finds help from an unexpected ally—a moody, young cadet with a penchant for drink, two volumes of poetry to his name, and a murky past that changes from telling to telling. The strange and haunted Southern poet for whom Landor develops a fatherly affection, is named Edgar Allan Poe.
Who better to investigate the literary spirit world than that supreme connoisseur of the unexpected, Roald Dahl? Of the many permutations of the macabre or bizarre, Dahl was always especially fascinated by the classic ghost story. “Spookiness is, after all, the real purpose of the ghost story,” Dahl writes. “It should give you the creeps and disturb your thoughts.” For this superbly disquieting collection, Dahl offers 14 of his hand-selected favorites.
Silent Hill: The Terror Engine, is both a close analysis of the first three Silent Hill games and a general look at the whole series. Perron situates the games within the survival horror genre, both by looking at the history of the genre and by comparing Silent Hill with such important forerunners as Alone in the Dark and Resident Evil. Taking a transmedia approach and underlining the designer’s cinematic and literary influences, he uses the narrative structure; the techniques of imagery, sound, and music employed; the game mechanics; and the fiction, artifact, and gameplay emotions elicited by the games to explore the specific fears survival horror games are designed to provoke and how the experience as a whole has made the Silent Hill series one of the major landmarks of video game history.
Among Ellison’s more famous stories, two consistently noted as his very best ever are the Hugo Award–winning, postapocalyptic title story of this collection of seven shorts and the volume’s concluding story, “Pretty Maggie Moneyeyes.” Since Ellison himself strongly resists categorization of his work, we will not call them science fiction, or SF, or speculative fiction or horror or anything else except compelling reading experiences that are utterly unique. They could only have been written by the great Harlan Ellison, and they are incomparably original.
Providing insight into the famed Cthulhu mythos of H. P. Lovecraft as well as the countless mythical threats that creep among Earth’s population, this comprehensive handbook explores the transdimensional beings, subterranean creatures, and fantastical beasts that lurk in the corners of time. From encounters with Barnabas Marsh and Wilbur Whateley to dangerous seaside communities, this witty exploration covers the multitude of imaginary dangers, escape options, and chances of survival when confronting these horrors. Shoggoths, Nightgaunts, ghouls, and Cthulhu all have ventured into popular culture in the form of cuddly toys, but as this entertaining overview proves, these monsters are not so warm and fuzzy when met face-to-face, face-to-muzzle, or face-to-tentacles. Authoritative and hilarious, this “survival guide” sheds light on the mysterious and often unimaginable world of Cthulhu.